Cleric Guild
14/11-2003. rearrange standard 20 wis 5 con Newbie guild fa to 5 f to 5 fi.po to 10 Join Clerics Guild Fi.po to max fi to max fa.sp.to t0 fa.sp.of to 15 max fa.sp.of.ta max fa.sp.of fa.sp.de to 15 max fa.sp.de max fa.sp max fa.sp.sp max fa max fa.po You will still get an enormous abysmal shield and your offense will be better. Also it is optional to advance fa.sp.sp at all. Your poison will last longer with it maxed but seeing how poison isn't what it used to be it's not as big of a deal as it once was. It might be worth saccing the poison for a few extra levels of offensive and defensive. Jakan
This information below has its origin from Maggie's page of Clerics. All credits for the superb information about the clerics are to go to her. Thank you Maggie. Advised rearrange: 20 Wis 5 Con Newbie Guild Advancement fa to 5 f to 5 f.p to 10 Cleric Advancement f.p to max f to max fa.spells to 10 fa.s.o to 15 fa.s.d to 15 fa.s.o.target to 170 (to get poison) fa.s.d.self max fa.s.d max fa.s.o.t max fa.s.o max fa.s.d.target max fa.s max fa.s.special max fa max fa.i.staff max fa.i max fa.points max Cleric Defensive Spells Spell Name : Abysmal Shield Level : 240 (faith.spells.defensive) Skills Used : faith.spells.defensive.self faith.spells.defensive.target Spell Cost : 350 GP Spell Type : defensive spell Spell Usage : cast abysmal shield [TARGET] Description : A major protective spell that helps augment your current armour. The spell lasts longer the higher level you are, and is approximately four times as powerful as Armour. Spell Name : Passweb Level : 15 (faith.spells.defensive) Skills Used : faith.spells.defensive.self faith.spells.defensive.target Spell Cost : 75 GP Spell Type : defensive spell Spell Usage : cast passweb [TARGET] Description : This spell allows you to call upon the powers of Lolth, to bestow upon the recipient of this spell the ability to travel freely within a web of natural or magical nature. Spell Name : Spell Web Level : 105 (faith.spells.defensive) Skills Used : faith.spells.defensive.self faith.spells.defensive.target Spell Cost : 200 GP a defensive web to protect its recipient from magical attacks. The spell may only be cast only upon yourself or your guild members. Spell Name : Web Shield Level : 5 (faith.spells.defensive) Skills Used : faith.spells.defensive.self faith.spells.defensive.target Spell Cost : 50 GP Spell Type : defensive spell Description : This spell allows you to call upon the powers of Lolth to weave a defensive web to protect its recipient from physical attack. Cleric Offensive Spells Spell Name : Abysmal Void Level : 300 (faith.spells.offensive) Skill Used : faith.spells.offensive.target Spell Cost : 375 GP Spell Type : offensive spell Spell Usage : cast abysmal void [TARGET] Description : This spell calls down the force of the Abysmal maelstrom, which engulfs the target for a round, subjecting the victim to the airless Abysmal Void. Spell Name : Arachnid Swarm Level : 250 (faith.spells.offensive) Skill Used : faith.spells.offensive.area Spell Cost : 250 GP Spell Type : offensive spell Spell Usage : cast arachnid swarm [TARGET] Description : This spell allows you to call upon the powers of Lolth, to send forth a swarm of poisonous spiders and scorpions to strike your foes. Spell Name : Cause Critical Wounds Level : 70 (faith.spells.offensive) Skill Used : faith.spells.offensive.target Spell Cost : 70 GP Spell Type : offensive spell Spell Usage : cast cause critical wounds{TARGET] Description : This spell draws energy from The Gods and channels it into the first creature touched by the caster. This spell is far more destructive than the Cause Light Wounds spell, and even more destructive than Cause Serious Wounds. Spell Name : Cause Light Wounds Level : 10 (faith.spells.offensive) Skills Used : faith.spells.offensive.target faith.spells.offensive.target faith.spells.offensive.target Spell Cost : 10 GP Spell Type : offensive spell Spell Usage : cast cause light wounds [TARGET] Description : This spell calls down a minor destructive force that is channelled through the caster into the target. Spell Name : Cause Serious Wounds Level : 40 (faith.spells.offensive) Skills Used : faith.spells.offensive.target faith.spells.offensive.target Spell Cost : 40 GP Spell Type : offensive spell Spell Usage : cast cause serious wounds [TARGET] Description : This spell draws energy from Lolth and channels it into the first creature touched by the caster. This spell is slightly more destructive than the Cause Light Wounds spell. Spell Name : Dark Fire Level : 200 (faith.spells.offensive) Skills Used : faith.spells.offensive.target faith.spells.offensive.target Spell Cost : 200 GP Spell Type : offensive spell Spell Usage : cast dark fire [TARGET] Description : This spell sends forth a jet of ebony flames from the caster's hands into the target, burning the victim with the awesome energy of Abysmal flames. Spell Name : Disrupt Undead Level : 150 (faith.spells.offensive) Skill Used : faith.spells.offensive.target Spell Cost : 300 GP Spell Type : offensive spell Spell Usage : cast disrupt undead [TARGET] Description : This spell calls forth the power of Lolth, and channels it into an undead target, causing massive damage. Higher level Cleric will cause additional effects upon the undead creature. This spell has no effect on any other type of beings. Spell Name : Harm Level : 100 (faith.spells.offensive) Skill Used : faith.spells.offensive.target Spell Cost : 100 GP Spell Type : offensive spell Spell Usage : cast harm [TARGET] Description : This spell calls down a major destructive force that is channeled through you, causing grievous bodily harm to your opponents. Spell Name : Lolth's Teeth Level : 360 (faith.spells.offensive) Skill Used : faith.spells.offensive.target Spell Cost : 640 GP (variable) Spell Type : offensive spell Spell Usage : cast lolth's teeth [TARGET] Description : Calling upon the powers of Lolth to tear into one's foe, with Her cold might. A max of 8 based off of faith.spells.offensive.target. Spell Name: Silent Venom Skill Used: Faith.Spells.Offensive.Target Faith.Spells.Special Gp Cost: 170 Description: The spells calls forth the venom of Lolth herself. It poisons the target causing the target to lose hit points with time. The skill f.s.o.t determines the strength of the poison while the skill f.s.s determines the duration of the resistance of the poison (where resistance is the length of time it stays on the target). Thus if dosage is 10 and resistance is 100 the poison will stay with the target for 100 rounds of strenuous exercise doing 10 points of damage per rounds. The spell if cast on a target which is already poisoned will cause the dosage to be increased by only half normal but the duration of the spell will incrase normally. Unlike other poisons, this poison is not easily detected. Spell Name: Spider Venom Skill Used: Faith.Spells.Offensive.Target Faith.Spells.Special Gp Cost: 500 Description: The spell calls forth the venom of Lolth herself. It poisons the target causing the target to lose hit points with time. The skill f.s.o.t determines the strength of the poison while the skill f.s.s determines the duration of the resistance of the poison (where resistance is the length of time it stays on the target). Thus if dosage is 10 and resistance is 100 the poison will stay with the target for 100 rounds doing 10 points of damage per rounds. The spell if cast on a target which is already poisoned will cause the dosage to be increased by only half normal but the duration of the spell will incrase normally. Spell Name: Summon Spider Skill Used : faith.spells.offensive.target Spell Cost : 300 GP Spell Type : summoning spell Spell Usage : cast summon spider [TARGET] Description : This spell summons a monstrous spider to join you in your service to Lolth. The spider will come to your aid in a fight with Lolth's enemies. It would also be a good idea to refrain from casting the spell on weak creatures since Lolth does not like her power to be wasted. Cleric Curing Spells Spell Name : Cure Critical Wounds Level : 60 (faith.spells.curing) Skills Used : faith.spells.curing.self faith.spells.curing.target Spell Cost : 80 GP Spell Type : healing spell Spell Usage : cast cure critical wounds [TARGET] Description : Cure Critical Wounds can be cast on yourself, or. another living target. It gives you back a fair number of hit points, the amount of curing is dependent upon your skill level. Spell Name : Cure Light Wounds Level : 5 (faith.spells.curing) Skills Used : faith.spells.curing.self faith.spells.curing.target Spell Cost : 10 GP Spell Type : healing spell Spell Usage : cast cure light wounds [TARGET] Description : Cure Light Wounds can be cast on yourself or another living target. It will return a small number of hit points, and is the easiest of the curing spells. The amount of curing is dependent on your skill level. Spell Name : Cure Serious Wounds Level : 30 (faith.spells.curing) Skills Used : faith.spells.curing.self faith.spells.curing.target Spell Cost : 50 GP Spell Type : healing spell Spell Usage : cast cure serious wounds [TARGET] Description : Cure Serious Wounds can be cast on yourself or another living being. It returns a number of hit points, the number is dependent on your skill level. Spell Name : Full Heal Level : 200 (faith.spells.curing) Skills Used : faith.spells.curing.self faith.spells.curing.target Spell Cost : 350 GP Spell Type : healing spell Spell Usage : cast full heal [TARGET] Description : Full Heal will cure the target of all diseases, curses, and nearly all damage. Spell Name : Heal Level : 100 (faith.spells.curing) Skills Used : faith.spells.curing.self faith.spells.curing.target Spell Cost : 150 GP Spell Type : healing spell Spell Usage : cast heal [TARGET] Description : This spell will heal approximately 1000 hit points, dependant upon your skill bonus. Spell Name: Raise Dead Skill Used: Faith.Spells.Curing Gp Cost: 200 Usage: cast raise dead [TARGET] Description: This spell raises others from the dead. It removes one of thier lives and turns them back from being a ghost. Take note however, the target must pray and grant permission to be raised or this spell will have no effect. NOTICE: This spell will now cause loss of level to the ghost in all skill catagories. The lose of level is from 0 to 16, depending upon level. The higher your l evil, the higher the lose. Spell Name : Restore Level : 110 (faith.spells.curing) Skills Used : faith.spells.curing.self f aith.spells.curing.target Spell Cost : 100 GP Spell Type : healing spell Spell Usage : cast restore [TARGET] Description : This spell will restore a player's stats. Spell Name: Resurrect Skill Used: Faith.Spells.Curing Gp Cost: 400 Description: This spell will bring the target back to life. This spell, unlike raise dead, the victim will return to life in full health and be ready to continue on. Take note however, the target must pray and grant permission to be raised, or this spell will have no effect. NOTICE: Being Raised or Resurrected now causes the loss of some levels in all catagories. This loss is dependant upon your level in each of these skills from 4-16. Also, the resurrect spell no longer prevents the loss of a life. Only the extra life spell can affect the number of extra lives. The Resurrect spell doesn't take as many levels as the Raise Dead spell. The loss is automatically half and is reduced further if the caster has a high ability in faith.spells.misc. Other Cleric Spells Spell: Conjoin Cost: 25 Syntax: cast conjoin [TARGET1] [TARGET2] This spell is used as the final step of the marriage process. It is expected to come at the end of the wedding ceremony, however you choose to conduct that. It will not work in the following cases: The two people are not present. One is already married. The correct rings have not been obtained and exchanged. Note: The messages generated by the spell are based solely on the alignment of the caster and do not reflect guild of the caster, nor the alignments of the couple being married. Spell Name : Control Arachnid Level : 120 (faith.spells.special) Skill Used : faith.spells.special Spell Cost : 1000 GP Spell Type : miscellaneous spell Description : This spell allows the caster to issue commands to any arachnid creature such as spiders, solifugids and pedipalps. A Talisman is created for you to command the creature and can be used as long as the creature is alive. Type: 'mcommand ', to invoke the talisman's magic. Spell Name : Control Undead Level : 120 (faith.spells.special) Skill Used : faith.spells.special Spell Cost : 1000 GP Spell Type : miscellaneous spell Spell Usage : cast control undead [TARGET] Description : This spell allows the caster to issue commands to any undead creature. A Talisman is created for you to command the creature and can be used as long as the creature is alive. Type: 'mcommand ACTION', to invoke the talisman's magic. Spell Name: Create Undead Skill Used: Faith.Spells.Misc Faith.Spells.Curing Gp Cost: 200 Usage: cast create undead corpse Description: This spell allows you to animate a corpse to become your mindless undead servant. Spell Name : Darkness Level : 1 (faith.spells.special) Skill Used : faith.spells.special Spell Cost : 50 GP Spell Type : miscellaneous spell Spell Usage : cast darkness [TARGET] Description : This spell will create a globe of darkness around the target. Spell Name : Detect Alignment Level : 5 (faith.spells.misc) Skill Used : faith.spells.misc Spell Cost : 20 GP Spell Type : miscellaneous spell Spell Usage : cast detect alignment [TARGET] Description : This spell allows the caster to call upon the Gods, to reveal the alignment of another being. Spell Name : Detect Magic Level : 20 (faith.spells.misc) Skill Used : faith.spells.misc Spell Cost : 50 GP (variable) Spell Type : miscellaneous spell Spell Usage : cast detect magic [TARGET] Description : This spell detects an item for the prescense of magic with in it. If the spell detects magical power within the item, it will cause the item to glow. The color of the glow determines the power of the magic within it. The colored hues are: Rainbow, Golden, Silver, Azure, Emerald, Crimson, Yellow, Aquamarine, Octrine, and White. GP cost of the spell depends on the magic inside the item. Spell Name : Extra Life Level : 140 (faith.spells.misc) Skill Used : faith.spells.misc Spell Cost : 600 GP and 100 platinum coins Spell Type : miscellaneous spell Spell Usage : cast extra life [TARGET] Description : This spells gives the target an extra life. It needs to be cast with an unholy symbol in the caster's possession if they are not in a place of power. This spell does not affect ghosts. Also, the target may not have more than 25 lives at any time. Spell Name: Jade Spider Skill Used: Faith.Spells.Misc Gp Cost: 120 Usage: cast jade spider [EXIT] Description: This spell summons a Jade spider from the Abyss to guard a passage. It will only allow drow to pass through the guarded entrance. Jade spiders can cause fear upon its foes, most effective against umberhulks should they meet. Spell Name : Spider Bite Level : 10 (faith.spells.misc) Skills Used : faith.spells.offensive.target faith.spells.offensive.target Spell Cost : 150 GP Spell Type : miscellaneous spell Spell Usage : cast spider bite [TARGET] Description : This spell allows its recipient to do much unarmed damage, as their mouth sprouts fangs that do devastating damage. Spell Name: Spider Eyes Skill Used: Faith.Spells.Misc Gp Cost: 200 Usage: cast spider eyes [RECIPIENT] Description: This spell allows you to call upon the powers of Lolth to allow you to see through the eyes of a servant spider which you have control over. Spell Name: Summon Player Ghost Skill Used: Faith.Spells.Misc Level 250 Gp Cost: 400 Usage: cast summon player ghost [RECIPIENT] Spell Name: Summon Player Corpse Skill used: Faith.Spells.Special Level 300 Usage: cast summon player corpse [RECIPIENT]