Warder Guild


Donated by Azur.

Newbie Guild Advancement
Fighting to 5
Fighting.combat to 10
Faith to 5
General to 5

Rearrange:
20 wis, 5 str or con
Note:
Alternatively, you can take a bit less wisdom and put more into the str or con. Just keep in mind that for a 100% ress on bastets, you need 27 wis.

Warder Guild Advancement
fighting.combat.melee to 15
fighting.combat.melee.unarmed to 100

faith to 5
faith.spells to 10
faith.spells.offensive to 15
faith.spells.offensive.target to 230
Note:
You will learn the spell Silver Claws at about fa.s.o.t of 220. This will remove the need for weapons, as it creates one of the most powerful unarmed weapons available to you.

faith.spells.defensive.self to 230
faith.spells.defensive to 230
Note:
By now you should have learned Woundlick, a healing special. You will need to advance general.survival to about 25 to be able to use this, so it would be a good idea to do so.

fighting.combat.melee.unarmed to 170
fighting.combat.melee to 170

fighting.points to 170
OR
fighting.combat to 170
Note:
Advancing Points will get you an extra 1000-2000 hit points, a big help, while giving no noticeable loss to fighting. Points is probably better to do.
It's up to you which to do.

faith.spells.offensive to 230
faith.spells.defensive to 230
faith.spells to 230

fighting to 170
fighting cleanup

faith to 230
faith cleanup




Older Plan, Donated by Gromphe
Newbie Guild Advancement
fighting to 5.
fighting.combat to 10.
faith to 5.
general to 5.
Warder Guild Advancement
fighting.combat.melee to 15.
fighting.combat.melee.unarmed to 170
fighting.combat.melee to 170.
fighting.combat to 170.
Gromphe´s Notes:
This is optional but I have found that advancing some
fighting.combat.parry at this point helps out in the end.

fighting to 170.
fighting.points to 170.

Gromphe´s Notes:
At this point fighting is pretty much done, just finish
out anything under fighting that still needs work.

faith.spells to 10.
faith.spells.offense to 15.
faith.spells.offense.target to 230.
faith.spells.defense to 15.
faith.spells.defense.self to 230.
faith.spells.offense to 230.
faith.spells.defense to 230.
faith.spells to 230.
faith to 230.
faith.ponts to 230.

Gromphe´s Notes:

At this point you can finish up faith by advancing under
faith.items such as scroll or rod.

general.survival to max.

Gromphe´s Notes:
General Advice:
Now the general advice for advancing is to take unarmed
to about 60 or so and then begin working on the skill
faith.spells.offensive.target till you get the spells
Silver Claws and Thunder Paw.
Once you get those spells it really isn't that important what
order you do the rest of your maxing in.
Have fun and may Baghera guide your way.

GROMPHE